Saturday, 19 December 2009

Games That Stole My Life - X-Wing

Back in the mists of time LucasArts was virtually a by-line for excellent game. They really couldn’t go wrong and obviously Star Wars Licences were a big draw. In 1994 they released every fan’s dream. X-Wing, a space combat simulator that put you in the cockpit of the mighty X-Wing Starfighter.

X-Wing

The basic concept of the game is simple; you play a rebel pilot flying various missions for the rebels. The core game contained 3 Campaigns, leading up to the Death Star mission as seen in Star Wars Episode IV, and was followed by two expansions, Imperial Pursuit, which focused on the evacuation of the Yavin Base (Just because they lost the death star doesn’t mean the empire is just going to leave it there) and B-Wing, which focused on the development of the B-Wing Starfighter and the relocation to Hoth. These expansions were later available in a collector’s edition.

It was great, addictive fun, on top of the campaigns there were training missions which simulated real missions, or flight training where you flew down an assault course. This meant that I spent a lot of time on X-Wing. In fact, I never finished the B-Wing expansion (one really tricky mission) but overall it was great fun clocking up medals and the like. These were then displayed on your Rebel uniform which could be viewed on the menu screen.

X-Wing allowed you to fly The X-Wing (All rounder), the A-Wing (Nippy interceptor) and the Y-Wing (Heavy Bomber) with the B-Wing being introduced in the B-Wing expansion. Sadly it lacked the option to select the craft for the mission (Not really a biggie) and the weapons loadout (A bit worse); your wingmen were pretty useless as well. Also, while there is a fanboy thrill flying the trench run, I would have actually preferred it as a training mission since it kind of made you Luke Skywalker for the mission. I generally try and justify it by saying I was the guy who missed first, see I used my targeting computer rather than the force. Still, a few annoying missions aside it was a great fun game. The sequel was even better

Tie Fighter

Tie Fighter was a sequel in terms of technological advancement and release date, but didn’t technically follow on from X-Wing (This could be argued it does, as X-Wing ends prior to the battle of Hoth and Tie Fighter picks up just after) Instead it put you in the post of an Imperial pilot. Tie Fighter was bigger, more campaigns, more ships (With expansions up to 7 compared to X-Wing’s 4) and in general a more involved story.

A notable point is that you spend very little time doing “evil”; instead you fill the empire’s general role of keeping order in the universe. In fact an early mission has you performing customs inspections at an imperial post. The interesting part comes from the side missions, issued by a mysterious cloaked figure which allow you to progress through the ranks of the secret order of the empire. These uncover the imperial coups that feature prominently in the campaigns. For fans of the expanded universe you also get to serve under Grand Admiral thrown and fly on the wing of Darth Vader.

A criticism of the game would definitely how the game develops. It starts off being a different game to X-Wing, with the Tie-Fighters being flimsy beasts you really rely on your piloting Skills as the Tie fighter can take about 2 hits (And that first will fry half the systems) and the hardiest is the bomber (4 IIRC) but aside from the odd missions in the Assault gunboat (Which sacrifices speed and manoeuvrability for shields) and the Tie-Advanced (Much rarely deployed), you graduate on to always using some craft or the other which possesses Shields, letting the game fall into a more X-Wing like mould. It also has a little too much love for the Missile boat but that’s a personal preference.

These don’t get in the way of what is an awesome game.

The success lead to two sequels, the first, X-Wing vs. Tie Fighter was based more around Multi-Player gaming, and while it did feature a proper soundtrack (based on the CD) I really wanted (ideally and orchestral version) of Tie-Fighter’s specially created soundtrack included, sadly not to be. By this point it was beyond my machine and while it was popular, it sacrificed story for multi-player. However it is still played online.

Finally X-Wing Alliance, which went back to a single player focus and featured the opportunity to fly the Millennium Falcon, however it included some unpopular tweaks and failed to capture the imaginations like the predecessors did.

Still, like X-Com, if stable versions were released on Steam, I’d be very tempted to pick them up.

2 comments:

  1. I never took to X-Wing as much as Tie Fighter, as I played the later first. I think I was spoiled by the collector's edition enhanced graphics, but I also missed the seat-of-your-pants action you got from flying through space, dog-fighting against enemies, all in a fighter made of cardboard.

    It was something I really appreciated was the way the game made you a good pilot in the early part of the game. If you weren't good at evasive manoeuvres, you were probably going to die. Later in the game, and going back and playing X-Wing (or indeed X-wing versus Tie Fighter) I found the availability of shields made my flying a lot lazier. I know I would dive into silly situations, or rely in ramming speed to take annoying enemies, safe in the knowledge that transferring all power to shields would get me through it alive.

    I'm pretty much the same as you. If Tie Fighter turned up on Steam, I'd nab it in a heartbeat. I'm surprised we've not seen a Clone Wars-themed version of these games.

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  2. Or even sone big boxed set, I've actually got a hankering for some X-Wing style action, I actually blame tehse new fangled consoles, every Space flight game has been more arcadey since Alliance.

    of course rumour is taht Freespace killed this particular genre by being unbeatably good, so perhaps thats it.

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