Thursday 24 April 2014

Jonathan Creek

Back in the 90s the BBC produced an intriguing murder mystery series named Jonathan Creek.  The series starred Alan Davies as magician's assistant who uses his skills at devising magic tricks to solve seemingly impossible crimes.  Usually with the assistance of a touchstone character to act as a foil/audience sounding board. This character has changed over the years, starting with Caroline Quentin's true crime writer Maddie Magellan, later replaced by Julia Swahala and later Sheridan smith.

The series was always clever and kept you guessing and while it ran for a good while it had more recently been reduced to occasional specials which I always assumed was due to the creative team only making the show when they had a new idea.   It was with this in mind that I looked to the new 3 episode series with some trepidation.

Spinning out from a recent special Creek has now retired from advertising, married Sarah Alexander and got a job in advertising which is a decent way of filling in the years between specials.  They move to the country and encounter some new mysteries.

The first story was a real let down.  The mysteries themselves are ok, although the only ones that are left at all mysterious involve a roomba and a magically appearing newspaper cutting. The actual mystery is revealed as it happens which is a bit strange.  Aside from a friendly jab at Sherlock there wasn't much there.

The next too were improved but, as the kids say, I wasn't "feeling it". Possibly fixing the setting in one village is part of the problem, diluting the mystery with zany small village antics, but I also think Alexander doesn't help.  It is hard to place but she doesn't seem to work as well as her predecessors.  I can't help but feel the series would have worked better if Smith had been retained to create a bit of friction, with Alexander being an anchor to normality and smith dragging creek to the next mystery.

Overall it is definitely weaker than the older stories.  I'll keep watching if more are made but at the moment I think.this was best left alone.

Thursday 17 April 2014

Mass Effect 2

Continuing my review of the Mass Effect trilogy I will now cover Mass Effect 2.

As before I will be revealing spoilers for this and the previous game.  If you have not played or finished both Mass Effect 1&2 I would advise you to go no further.

There is no real need to describe the mechanics, gameplay largely follows on from the first game with some differences I will cover later.

The game begins explosively when an alien ship attacks the Normandy, ultimately the Normandy is destroyed and Shepard is killed rescuing Joker.

Jump several years later and Shepard is revived by a militant, pro-human group called Cerberus, who were encountered as antagonists ins side missions during ME1.  The base you are being revived on is attacked and Shepard has to team up with Cerberus agents Jacob and Miranda. In this sequence there is an interesting scene where you are interviewed regarding key events of the last game.  This was to allow people who were not importing a Mass Effect save game to set up the required history for the current game and does show what decisions actually carry over.  Namely, who you romanced, Did wrex survive, who died, did you rescue the council and who you recommended as the human council member.  Basically 5 decisions.  Take note here because I will re-visit this in te next game.  Anyway, basic plot is that human colonies are being attacked by a race called The Collectors, who are abducting the colonists and vanishing.  The Alliance is not taking action and the citadel council don't believe the near legendary collectors are involved so Cerberus are going to deal with the problem independently leading Shepard into an uneasy alliance.

More on the plot later, first I will talk about some of the gameplay tweaks.

First, the MACO tank is gone.  Planets still have to be explored for side missions and to collect resources for upgrades, but this is done from orbit.  To explore systems costs fuel and probe that have to be bought, and I couldn't call planet scanning interesting but it is strangely addictive.  Do a mission in a system and you may find an hour slip away as you scan each and every planet near the relay.

In the main part, guns now have ammo, so clips need to be collected, but are universal for all weapons.  There is also the option for a heavy weapon, different types of which become available through the game and require separate ammo.  There is also limited melee combat.  The weapons upgrading has been massively simplified.  Ammo upgrades are now gained through your character levelling, so you can now swap in ammo types mid combat which adds a good strategic element.  The weapons now get one upgrade through the game and a second upgrade can be found on one weapon later on.  I actually preferred this, possibly because I'm not a hardcore RPG player and so hunting for the ideal combination of ammo, weapons and enhancements holds little appeal.  

Finally the conversations have been tweaked a little, the wheel is still there but it isn't always obvious which answer will be paragon and which will be renegade.  In general I like this but at times you pick an option which seems reasonable only for Shep to say something really evil on occasion causing much shouting at the screen.  There are now also paragon or renegade interrupts where a mouse click can force a paragon or renegade action which I quite enjoyed.  As always decisions made have plot consequences.

To the plot, this game is very well written.  It uses familiarity from Mass Effect to really involve you in the characters plot.  For starters each squad member has a loyalty mission, an optional quest to aid one of your team mates.  Again this helps in the final mission and nets extra upgrades.  

There is also a neat bluff.  The video that runs if you leave the start screen up shows only the new characters like Jacob, Grunt etc but none of your previous crew.  You even meet Tali on your second mission but she doesn't join.  At this point I really thought my previous team mates would only appear as characters to talk to and I would be dealing with an entirely new crew.  Accepting this I went to start gathering my new squad, first trying to find a vigilante codenamed "archangel". As you hear more about him he sounds faintly familiar.  When I finally realised that Archangel was Garrus I took on the mission with renewed enthusiasm and finally meeting him genuinely felt like meeting an old friend.  While ultimately Garrus and Tali rejoin your crew you will meet everyone who survived and each reunion is emotional and satisfying.  The new characters develop and, partly thanks to the loyalty missions you will bond with them as well.  In fact the Loyalty missions are worth a mention in themselves.  Each character will ask you to do an additional optional mission.  In the game this makes them more likely to survive and unlocks some extras, but it works narratively as well.  You are working for Cerberus and need your crew to be loyal to you, not the organisation.  Ultimately only Garrus and Tali join your squad and there is a lovely moment on teh citadel where they joke about the long lift rides of Mass Effect and start trading banter.

Overall the game is a vast improvement on Mass Effect.  The tweaks to combat mean that gameplay is enjoyable and no longer something you tolerate to see the story.  Voice acting is of the usual quality, and the pacing works well.

As for my specific path, everyone survived the suicide mission and I destroyed the collector base.  I also preserved the geth heretics.  Finally for romance, after being dumped by Ashley for joining Cerberus there were several options.  Eventually I went for Tali.  It was odd how involved you get in the story.  Initially thinking of who I would romance with my new in game single status I was surprised when I realised Tali was an option.  It was like having a good friend who you suddenly see in a different light. Made for a much more satisfying sub-plot than the more basic romance of the original.

On DLC I actually didn't net much but you don't seem to miss much.  Apparently much of the DLC can be done after completing the game which Seems fair.  I do consider this run done for now but may run through all 3 with all the DLC at a later date.

So, we end on a cliffhanger with the reapers on their way we will see how Mass Effect 3 goes.

Thursday 3 April 2014

Auto Cruise

Sorry, drifting close to politics here.

There has been much said recently regarding self driving cars.  This seemingly Sci-fi idea is getting very close to becoming a reality as companies like Google are developing systems that can reliably navigate urban environments without mowing down pedestrians.  It really is exciting stuff.

Sadly this has given a mass of clueless pundits a stick to beat any public transport project with.  Mention purchasing new buses, or worse, building railways and out they come shouting "this is obsolete technology, driverless cars are the future". Usually combined with a demand to build more roads instead, unsurprisingly something that will help them in the short term while doing very little for everyone else who relies on public transport.

The argument sounds tempting, why should a government invest in railways when we will soon be whizzing to our destination in our personal travel pod?

The argument has two problems.

First, the argument is a bit like saying we shouldn't build coal/nuclear fission/wind/tidal/giant bicycle power stations because Nuclear fusion is the future.  Or indeed don't buy an electric car because hydrogen fuel cells are the future.  In short they probably are the future but are no where near there yet.

To give an idea of how distant self drive tech is, lets look at how common self drive elements are in today's cars.  First, automatic parallel parking.  First commercially released around 2002 this tech has now filtered into several models of car as a high end extra.  Considering how long extras like cruise control have taken to become commonplace and that self driving cars have yet to leave the prototype phase, this is at least 5-10 years away from being a plaything for the rich let alone a standard feature.

Second, while some US states have passed laws to allow self driving cars there is still a sticking point over having entirely autonomous vehicles and with good reason.  Those who deride older forms of public transport see a futuristic dream where your car drops you off before driving away to park itself, returning when summoned to take the driver home again.  Sadly I see this as a pipe dream.  For the immediate future I can't see laws allowing cars to operate without a human being on hand to take over.  Why?  Responsibility.  We currently technically have self flying aircraft.  A commercial jet can land on auto pilot, so why have a fallible human at the controls.  Partly it is a final backup but mainly because someone has to be responsible for the aircraft.  This is the same with a car.  While an automated vehicle is significantly less likely to be involved in an accident, nothing is impossible and when you get hit by a car with no driver who is to blame?  And while reading or watching a film while the car does  the driving would be OK being in any way unfit to drive, i.e. Drunk would be out of the question.  The closest to this would probably be a robotic taxi, where a person would observe the vehicle remotely with an override available.

We will see auto driving cars within the next decade but they are no reason to neglect the current public transport infrastructure.